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Clark Dodsworth
AR for enterprise & entertainment since 2007: Immersive experience strategy & design
Clark Dodsworth is a seasoned professional in strategy and design, focused on augmenting individual performance in entertainment, enterprise, and startup sectors.
With expertise in Context, Sensing, AI/ML, AR, and IoT, he delivers measurable value by applying real-time simulation, sensing methods, and advanced UI techniques for hyper-personalization in AR and VR devices and services.
As a founder of Philip's Ambient Intelligence Strategy, Clark has worked with global consumer electronic products with clients like Apple, Fujitsu, and Facebook.
His design engagements include UX/UI and motionbase features for SimEx-Iwerks Entertainment, Inc., where he navigated emerging technologies for high-tech FX theaters worldwide.
Clark's background includes graduate studies in Computer Graphics & Interface Design at the School of the Art Institute of Chicago and a BFA magna cum laude in Graphic Design, UX, and computer graphics from the University of Illinois at Urbana-Champaign.
He has held various roles in organizations such as Founder at Osage Consulting, Editorial Board Member at ETC Press, Advisory Board Member at Simiosys, and VP UX at OverSite Solutions.
Clark's diverse experience includes contributions to the International Symposium on Mixed and Augmented Reality (ISMAR), the Entertainment Technology Center (ETC) at Carnegie Mellon University, and the SIGGRAPH computer graphics conference.
He has edited and co-authored the book 'Digital Illusion: Entertaining the Future with High Technology' and is a sought-after speaker at conferences and symposia worldwide, particularly focusing on real-time wearable context awareness and hyper-personalization.