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Wiktor Öhman
Product Strategist & Art Lead at Epic Games (Quixel)
Professional Background
Wiktor Öhman is a highly accomplished 3D artist based in Malmö, Sweden, with a rich history of creative expertise primarily focused on environment and hard surface modeling. With an illustrious career that spans several prominent roles within the gaming and digital art industries, Wiktor has significantly contributed to various projects that have elevated the standard of 3D art and design. His journey in this dynamic field has allowed him to play an integral part in some highly regarded companies, showcasing his prowess in both artistic creation and strategic development.
Currently serving as a Product Strategist and Art Lead at Epic Games, Wiktor's role enables him to merge his artistic vision with strategic planning to create immersive gaming experiences that captivate players. His leadership and artistry have been instrumental in driving the innovation behind groundbreaking projects, reinforcing his reputation as a leading figure in the 3D art domain.
Education and Achievements
Wiktor’s educational foundation is as diverse as his professional undertakings, having studied Digital Grafik at the School of Future Entertainment, as well as further honing his skills at The Game Assembly and Blekinge Institute of Technology. This strong background in digital graphics and game design has equipped him with a unique blend of artistic and technical skills, allowing him to excel in various roles.
Before ascending to his current position, Wiktor made a mark as Art Lead at Quixel AB, where he played a critical role in leading artistic direction for the company’s projects. During his tenure there, he was also a Product Strategist and Lead Artist, catalyzing multiple successful initiatives that contributed to the growth and innovation of Quixel's offerings. His leadership capabilities were further evident as he held the position of Chief Marketing Officer at Quixel AB, merging his artistic insights with market strategy to enhance the company's visibility and outreach.
Wiktor's career began with an internship at PEER Communication, where he gained hands-on experience in the industry. He later evolved into a Junior 3D Artist at Massive, a renowned studio under Ubisoft, where his talent flourished, and he continued to develop his specialized skills in 3D art. Notably, Wiktor was also involved with Star Vault AB as an Environment 3D Artist, contributing to background artistry that greatly enriched gameplay experiences.
Additional Roles and Contributions
In addition to his professional roles, Wiktor has exhibited an entrepreneurial spirit as the Webmaster and Founder of Next-Gen Hard Surface, a platform dedicated to sharing knowledge and insights regarding hard surface modeling in the 3D art community. His commitment to fostering collaboration and education among up-and-coming artists highlights his passion for giving back to the community.
Wiktor's involvement in various game projects, including collaboration with Josef Fares Project, showcases his ability to work across diverse teams and contribute positively to game development workflows. His educational pursuits at the School of Future Entertainment, combined with practical experiences at The Game Assembly, laid a robust foundation for his subsequent professional achievements.
Achievements
Throughout his career, Wiktor has not only contributed his artistic talents but has also played pivotal roles in shaping the growth and trajectory of the companies he has worked for. His position at Epic Games underscores his ability to integrate creative development with strategic oversight, positioning him as a valuable asset in the gaming landscape. Wiktor's journey reflects a continuous commitment to excellence in 3D art and a dedication to crafting compelling visual narratives.
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