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    Travis F.

    Sound Design Manager at Riot Games

    Travis Fodor is a Sound Design Manager at Riot Games, where he is currently leading the audio efforts for an upcoming, yet-to-be-announced title. His background includes extensive experience across various industries such as gaming, film, and automotive, showcasing a deep passion for creating immersive audio experiences.

    Professional Experience

    • Riot Games: As Sound Design Manager, Travis oversees sound design initiatives, contributing to the overall audio landscape of the company's projects.
    • Fisker Inc: He played a pivotal role in launching the Fisker Ocean SUV, developing its sound system and acoustic vehicle alerting system.
    • Microsoft HoloLens: As a Technical Sound Designer, he contributed to hardware and software solutions for augmented reality applications, including the Hololens 2.

    Education

    Travis holds degrees in music technology from NYU Steinhardt, where he honed his skills in sound design and audio technology.

    Skills and Interests

    Travis is particularly focused on sustainability and innovation within sound design, blending creative artistry with technical expertise to enhance user experiences across various platforms. His work reflects a commitment to both the artistic and practical aspects of audio production.

    Related Questions

    What projects has Travis Fodor worked on at Riot Games?
    How did Travis Fodor transition from film to video game sound design?
    What is the upcoming title Travis Fodor is overseeing at Riot Games?
    What was Travis Fodor's role at Fisker Inc?
    How did Travis Fodor's work on the Hololens 2 impact his career?
    Travis F.
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    Location

    Los Angeles, California, United States