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Travis F.
Sound Design Manager at Riot Games
Travis Fodor is a Sound Design Manager at Riot Games, where he is currently leading the audio efforts for an upcoming, yet-to-be-announced title. His background includes extensive experience across various industries such as gaming, film, and automotive, showcasing a deep passion for creating immersive audio experiences.
Professional Experience
- Riot Games: As Sound Design Manager, Travis oversees sound design initiatives, contributing to the overall audio landscape of the company's projects.
- Fisker Inc: He played a pivotal role in launching the Fisker Ocean SUV, developing its sound system and acoustic vehicle alerting system.
- Microsoft HoloLens: As a Technical Sound Designer, he contributed to hardware and software solutions for augmented reality applications, including the Hololens 2.
Education
Travis holds degrees in music technology from NYU Steinhardt, where he honed his skills in sound design and audio technology.
Skills and Interests
Travis is particularly focused on sustainability and innovation within sound design, blending creative artistry with technical expertise to enhance user experiences across various platforms. His work reflects a commitment to both the artistic and practical aspects of audio production.