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    Thomas M.

    Senior Level Designer II

    Thomas M. is a seasoned professional with over 15 years of experience in the videogame industry, specializing in AAA FPS titles.

    With 5+ years of expertise in the Unreal Engine toolset and 6.5 years in the CryEngine toolset, Thomas has worked on renowned titles like "Crysis 1", "Crysis 2", and "Crysis Warhead" during his tenure at Crytek Frankfurt.

    Thomas possesses strong interpersonal skills, effective communication abilities, and a creative mindset that enables him to seamlessly collaborate across various departments and studios.

    He is adept at utilizing game editors and scripting tools, with a track record of transforming concepts into successful game releases.

    Self-motivated and capable of working autonomously and under pressure, Thomas has a solid foundation in 3D software such as Maya, 3D Max, After Effects, and Motionbuilder.

    His proficiency extends to a range of game editors including CryEngine, Unreal Ed 3/4/5, Unity, and C#, with experience spanning hardware platforms like VR, AR, console, PC, and mobile.

    Thomas M. holds a Bachelor of Design (Hons) in Digital Media from Massey University Wellington, New Zealand, and has held key roles at renowned companies like Blizzard Entertainment, Directive Games, CCP, and Crytek.

    To explore Thomas M.'s portfolio, visit http://cargocollective.com/ThomasM.

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    Location

    United States