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Thomas Bedenk
VP Extended Reality / Freelance Advisor & Creative Mind / Metaverse and XR
Professional Background
Thomas Bedenk is a highly esteemed leader in the field of immersive media, currently serving as the Vice President of Extended Reality (VP XR) at Endava. With a rich background spanning over a decade, Thomas has developed a distinct reputation for his innovative work and deep expertise in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Through strategic management, creative direction, and thorough knowledge of digitalization, he has successfully navigated various roles while consistently promoting the evolution of technology across industries.
In addition to his leadership position at Endava, Thomas works as a Freelance Advisor and Creative Mind, where he offers consultation services for immersive media. His extensive experience allows him to speak at various conferences, sharing insights and collaborating with notable industry players. Noteworthy clients that Thomas has advised span multiple sectors, underscoring his versatility and broad understanding of how immersive technology can be leveraged effectively.
Thomas is a founding member of the Virtual Reality e.V. Berlin Brandenburg and the GAME Verband, organizations dedicated to the advancement of VR and AR technologies. He played a vital role in organizing the VR Now Conference and has been a judge for many prestigious award submissions, including the International Game Developers’ Association (IGF) awards, the German Game Developer Prize, and the Deutscher Computerspielpreis, further testament to his influence in the immersive digital landscape.
His previous role as Director of Immersive Media at Exozet was marked by his ability to lead and grow the VR/AR department. Under his direction, the department flourished, expanding its capacity to deliver cutting-edge immersive experiences. His tenure at Exozet established him as a thought leader in the industry, where he represented the company on pivotal projects related to XR technologies.
Before carving a niche in the gaming industry, Thomas's career began with eleven years of freelancing as a designer and interactive developer. This experience laid a solid foundation for his later endeavors in game development. His earlier roles involved creating unique websites, custom content management systems, and flash games for notable companies, including National Geographic and ARRI. His creative prowess was not limited to games, as he also contributed his talents to the film industry, providing special effects for acclaimed movies like 'Sophie Scholl' and receiving multiple awards for his animation and 2D compositing work.
Education and Achievements
Thomas's academic journey reflects his commitment to mastering media design and human factors, an amalgamation that informs his innovative approach in the immersive media landscape. He earned two degrees with high honors:
- Master of Science (M.Sc.) in Human Factors from Technische Universität Berlin, where he excelled with a grade of 1.4, and a thesis score of 1.0, the highest possible mark.
- Diplom Designer in Media Design from Technische Hochschule Nürnberg Georg Simon Ohm, achieving the same exemplary grade of 1.4 for his studies and a perfect thesis score of 1.0.
- Additionally, he pursued Bellas Artes at Universidad de Salamanca, further enriching his educational foundation.
Notably, Thomas's academic work reflects his innovative spirit. His design thesis involved the development of a fully functional social networking platform, showcasing his early interest in technology-driven communication. For his M.Sc. thesis, he created a cutting-edge ortho-stereoscopic test environment with head-tracking technology through Kinect and Unity3D. The research conducted in this project focused on understanding distance perception and estimation under varying visual conditions, demonstrating his commitment to advancing knowledge in user experience and interaction design.
Key Achievements
Throughout his career, Thomas has amassed several significant accolades that underscore his expertise and passion for the immersive media industry. Some of his notable achievements include:
- Best Game Design 2011 at the German Game Developer Award for his innovative contributions at Brightside Games, the company he founded and led as Managing Director and Creative Director.
- Successfully delivering a range of work-for-hire games, including the impactful 'Rally The World' for Volkswagen, alongside developing original intellectual properties (IPs) like 'Zeit²,' which gained worldwide recognition through platforms like Steam and Xbox.
- His IMDb profile showcases his talent as a Shake Compositor and Matte Painter at ARRI, where he contributed to award-winning visuals for high-profile films.
- His extensive experience as a public speaker and thought leader, where he continues to influence the VR/AR community through conferences and seminars, sharing insights and directing attention to emerging trends.
Through all these accomplishments, Thomas Bedenk continues to be a driving force in VR/AR immersive media. His diverse skill set and expertise in management, strategy, and ideation create a vibrant impact in the creative technology space, solidifying his status as an innovator and leader in the industry.