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Scott Gillies
Emmy Award Winning Game/Experience Designer & Chief Creative Officer (CCO) at Fey Productions
Scott Gillies is an accomplished game and experience designer with over 15 years of experience in interactive media. He currently serves as the Chief Creative Officer (CCO) at Fey Productions, where he focuses on creating immersive entertainment experiences in non-traditional spaces.1
Background and Education
Scott holds an MFA from the University of Southern California's School of Cinematic Arts Interactive Media program. This educational background has contributed to his expertise in innovation and pioneering design for new mediums.
Professional Experience
Throughout his career, Scott has worked with a diverse range of companies, including:
- Electronic Arts
- Disney
- Microsoft
- Various startups in the Los Angeles area
His work spans multiple areas of interactive media, including:
- Educational media
- Video games
- Social games
- Interactive theme park attractions
- Emmy® Award-winning transmedia storytelling
- Toys
- R&D projects
- Blue Sky projects on the cutting edge of entertainment
Notable Projects
Scott has been involved in several high-profile projects, such as:
- Sims 2 (EA/Maxis)
- Saboteur (EA/Pandemic)
- The Night Journey (experimental art game with Bill Viola)
- Space Mountain Queue Line (Disney World)
- Dirty Work (Emmy®-winning transmedia show)
- GE Wonderground (location-based game/app)
- Disney Consumer Products Playmation toy and game design
- Endgame: Ancient Societies (Niantic ARG)
- Overlook Film Festival ARG
Expertise
Scott is known for his skills in:
- Innovation
- Pioneering design for new mediums
- Pushing the boundaries of current mediums
- Second screen entertainment
- Games in nontraditional spaces
His LinkedIn profile, under the username scottgillies, describes him as an "Emmy Award Winning Game/Experience Designer & Chief Creative Officer (CCO) at Fey Productions".1