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    Romain SIDIDRIS

    Game Engine Director at King

    Romain SIDIDRIS is the Director of Engines at King, a prominent figure in the game development industry with extensive experience in creating optimized engines and tools.12 He started his career as a developer and co-founder of Virtools middleware in 1996, focusing on fast prototyping and creation tools for the game industry.2

    Romain is known for his passion for innovative engines and tools, believing they are key to unlocking creative potential in content creators.2 His career path includes significant roles such as:

    1. CTO at Gameloft (joined in 2011)
    2. Director of Engines at King (joined in 2014)

    At King, Romain has been working on game engines, particularly the Defold engine. He is also a board member of the Defold Foundation, which owns the free-to-use, source-available game engine Defold.2

    Romain is highly regarded in the industry, described as "a brilliant mind, a deep thinker, and at the same time a warm and patient mentor".3 His expertise spans over 20 years in C++ development, with specializations in character animation, 3D rendering, and tools development.

    Related Questions

    What is Romain Sididris's background before joining King?
    What projects has Romain Sididris worked on at King?
    How did Romain Sididris contribute to the development of Virtools?
    What are Romain Sididris's key skills and strengths in game engine development?
    How has Romain Sididris's career evolved over the years?
    Romain SIDIDRIS
    Romain SIDIDRIS, photo 1
    Romain SIDIDRIS, photo 2
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    Location

    Barcelona, Catalonia, Spain