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Romain SIDIDRIS
Game Engine Director at King
Romain Sididris is a seasoned professional with over 20 years of experience in C++ development, specializing in character animation, 3D rendering, and tools & middleware development. His main focus is on providing developer, artist, and designer teams with engines and tools to create outstanding games and applications efficiently. With a strong background in optimization, he excels in low-level assembly, hardware specifics, and algorithms. Romain is adept at creating and mastering new tools, game prototyping, and mobile game development.
Romain received his education at Ecole supérieure d'Ingénieurs en Electrotechnique et Electronique. Throughout his career, he has held various key positions in renowned organizations, including roles as Game Engine Director, Game Engine & Tools Technical Director at King, World Technical Director at Gameloft, Technical Director at Virtools Dassault Systemes, R&D Director at Virtools Dassault Systemes, and Software Engineer at Virtools Dassault Systemes.