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    Radomir Mech

    Principal Scientist and Research Manager at Adobe

    Radomir Mech is a highly skilled professional with a deep passion for advancing technologies in the realm of 2D and 3D design, rendering, and imaging algorithms. He excels in leading and collaborating with research teams to drive innovation and progress in various technical areas.

    Radomir's educational background is substantial, having earned a Ph.D. in computer graphics from the University of Calgary, along with a Master's degree in computer graphics and a Bachelor's degree in computer science from Charles University in Prague, Czech Republic.

    His diverse experience includes holding key positions at renowned organizations such as Adobe, NVIDIA, and SGI, where he has contributed significantly in roles like Principal Scientist, Senior Film Software Engineer, and Tech Lead. Additionally, he has served as a Postdoctoral fellow at the University of Calgary, further enriching his expertise.

    Radomir's research interests encompass a wide range of topics including 2D and 3D design, image processing, modeling, natural media simulation, generative models (GANs), and human-computer interaction (HCI). He specializes in procedural modeling with a focus on interacting with procedural models, casual modeling, rendering, 3D printing, and image evaluation algorithms.

    With a robust background in academia and industry, Radomir Mech stands out as a leading figure in the domain of computer graphics, combining his academic knowledge with practical experience to drive technological advancements and foster innovation.

    Radomir Mech
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    Location

    Mountain View, California, United States