Sign In
Get Clay Free →

Suggestions

    Max Bickley

    OpenUSD and Raytracing for Spatial Computing

    Max Bickley is a computer graphics enthusiast with a background in creating visual effects and animations.

    He holds a BFA in Visual Effects from the Savannah College of Art and Design.

    Max has a rich career history, having worked in renowned organizations such as NVIDIA, Pixar Animation Studios, and Tippett Studio.

    During his time at NVIDIA, he served as a Product Manager for Omniverse Spatial Framework and as a Senior Product Designer for Omniverse.

    Prior to his roles at NVIDIA, Max honed his skills as a Lighting Supervisor at Pixar Animation Studios and as a TD at Tippett Studio.

    His experience also includes an internship as a Lighting Intern at Pixar Animation Studios, where he further developed his craft.

    Max Bickley
    Add to my network

    Location

    San Francisco Bay Area