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    Aaron Luk

    USD/Hydra void* on NVIDIA Omniverse

    Aaron Luk is a seasoned professional with a diverse background in engineering end-to-end asset interchange and workflows, largescale software development environments, animation, rigging, fur/feather systems, technical documentation, and training.

    His expertise includes the development of custom Maya and Renderman-related tools, real-time asset visualization for large scenes, and infrastructure setup with profiling and logging modules along with continuous integration and delivery.

    Aaron Luk holds a B.S. in Visual & Game Programming from the Art Institute of California - San Francisco and a B.A. in Applied Math from the University of California, Berkeley.

    He has held significant roles at prestigious organizations such as Sr. Systems Software Engineer in Simulation Technology at NVIDIA, Principal Software Engineer at HERE Technologies, Senior Software Engineer at Pixar Animation Studios, Software Engineer in Test at Pixar Animation Studios, R&D Software Engineer at Tippett Studio, and Network Software Engineer at Intel Corporation.

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    Location

    Berlin Metropolitan Area