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    Matthew Florianz

    Head of Audio Design at Frontier Developments | Always happy to help with feedback or advice on your #gameaudio showreel | views mine

    Matthew Florianz is the Head of Audio Design at Frontier Developments, a position he has held since February 2022. He has over 20 years of experience in game development, where he has significantly contributed to various projects, including managing the Creative Audio Design Team and overseeing audio direction and strategy for current projects.

    Professional Experience

    • Head of Audio Design at Frontier Developments (February 2022 - Present)

      • Responsible for audio direction, team management, and collaboration with cross-disciplinary stakeholders.
      • Involved in defining audio direction and project milestones, as well as creating audio for ongoing projects.
    • Audio Lead / Principal Audio Designer at Frontier Developments (August 2018 - February 2022)

      • Led audio design for notable projects such as Jurassic World Evolution 2 and Planet Zoo.
      • Focused on best practices in project implementation and optimizing audio for longevity in games.
    • Audio Lead at Frontier Developments (April 2015 - August 2018)

      • Worked on projects like Jurassic World: Evolution and Planet Coaster.
    • Senior Audio Designer at Frontier Developments (January 2014 - August 2015)

      • Contributed to Elite Dangerous.

    Education

    Matthew studied Radio and Television at Zuyd Hogeschool (Zuyd University of Applied Sciences) from 1993 to 1995.

    Skills and Contributions

    Florianz is recognized for his communicative and inclusive leadership style, which stems from his broad experience in game development. He emphasizes innovative audio design practices and efficient use of technology in game audio projects.1

    Related Questions

    What are some of the most notable projects Matthew Florianz has worked on at Frontier Developments?
    How did Matthew Florianz transition from generalist developer to audio lead?
    What technologies is Matthew Florianz currently exploring for audio pipelines?
    Can you provide examples of Matthew Florianz's contributions to game audio best practices?
    What makes Matthew Florianz's approach to audio design unique?
    Matthew Florianz
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    Location

    Cambridge, England, United Kingdom