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    Brian Pamintuan

    Director of Audio Monolith/WB Games

    Brian Pamintuan is a prominent figure in the video game audio industry, currently serving as the Director of Audio at WB Games Seattle. His career spans over a decade, during which he has held various key positions in audio production for several well-known game development studios.

    Professional Background

    • Current Role: Brian Pamintuan is the Director of Audio at WB Games Seattle, where he leads the audio department and oversees the production of audio for games developed under the Warner Bros. banner.
    • Previous Experience:
      • He worked at Monolith Productions (a subsidiary of WB Games) from 2009 to 2021, where he played a significant role in shaping the audio landscape for titles such as Shadow of Mordor.
      • Prior to that, he held positions at BioWare and 343 Industries, contributing to major franchises like Halo.

    Skills and Expertise

    Pamintuan is recognized for his visionary audio direction and technical implementation skills. His expertise includes:

    • Establishing audio production pipelines.
    • Managing teams of sound designers and audio engineers.
    • Creating immersive audio experiences for AAA games.

    Education

    Brian holds a degree in Computer Science with a minor in Music from Texas A&M University, where he gained foundational knowledge in software engineering and sound recording.

    Contributions and Recognition

    Throughout his career, Pamintuan has been acknowledged for his contributions to game audio, including awards from industry organizations like the Game Audio Network Guild. His work has significantly impacted the audio quality and experience in the gaming industry.

    His LinkedIn profile can be found under the username brianpamintuan, which provides further insights into his professional journey and achievements.

    Highlights

    Aug 25 · audiogang.org
    2006 Awards | Game Audio Network Guild

    Related Questions

    What are some of Brian Pamintuan's most notable projects at WB Games Seattle?
    How did Brian Pamintuan transition from Monolith to WB Games Seattle?
    What specific audio technologies does Brian Pamintuan specialize in?
    Can you share any testimonials or reviews about Brian Pamintuan's work?
    What are Brian Pamintuan's key responsibilities as Director of Audio at WB Games Seattle?
    Brian Pamintuan
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    Location

    Greater Seattle Area