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    John Bernhelm

    VR & Game Designer, Sea Creature Appreciation Specialist

    John Bernhelm is a Product Design Prototyper at Meta, specifically working on the Supernatural team within the Reality Labs division. His role involves designing and prototyping interactions for augmented and virtual reality experiences, contributing to the development of cutting-edge technologies that enhance user interaction with wearable devices. His responsibilities include defining user requirements, collaborating with cross-functional teams, and integrating machine learning and AI models into prototypes.12

    Background and Experience

    • Location: Based in San Francisco, California.
    • Previous Roles: Prior to his current position, Bernhelm worked as a Product Design Prototyper for Horizon at Meta, showcasing his experience in similar design and prototyping roles.23
    • Skills: He possesses a strong background in product strategy, user research methodologies, and has experience with coding in Unity using C# or C++. His portfolio includes examples of interaction design and prototyping work, which are crucial for his current responsibilities.12

    Professional Impact

    At Meta, Bernhelm is part of a team that explores innovative ideas in areas such as optics, haptics, tracking, computer vision, and generative AI. His work contributes significantly to shaping the future of social technology by creating immersive experiences that go beyond traditional digital interactions.1

    Related Questions

    What projects has John Bernhelm worked on at Meta?
    How did John Bernhelm transition from Horizon to Supernatural at Meta?
    What are John Bernhelm's key achievements in product design?
    What skills does John Bernhelm bring to his role at Meta?
    How does John Bernhelm contribute to the Reality Labs team at Meta?
    John Bernhelm
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    Location

    San Francisco, California, United States