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    Jason Baldwin

    Sony Pictures Imageworks

    Jason Baldwin is a highly experienced professional with over 20 years of expertise in the film and tech industries, specializing in creating 3D assets for various projects.

    He has an extensive background in modeling, surfacing, and CFX for offline-rendered and real-time projects, having worked on 20+ feature-length films and shorts, effectively managing tight deadlines.

    With 4+ years of experience in real-time projects, Jason has proven his skills as a generalist and asset artist at prestigious companies like Apple and Sony Imageworks, where he handled troubleshooting efficiently under high-pressure situations.

    He pursued his education at The Art Institutes and has held key roles such as Realtime CG Supervisor at Sony Pictures Imageworks, Sr. Modeler at Sony Pictures Imageworks, Sr. Technical Artist at Apple, Modeler at DreamWorks Animation, Character Modeler at Animal Logic, Teacher at The Art Institute of Portland, Modeler at Laika Entertainment, and Generalist at Reality Engineering.

    Highlights

    Jun 24 · threads.net
    Jason Baldwin (@jasonsbaldwin) • Threads, Say more
    Sep 13 · gomastodons.com
    Jason Baldwin - Staff Directory - Purdue Fort Wayne Athletics

    Related Questions

    What are some of the most notable projects Jason Baldwin has worked on at Sony Pictures Imageworks?
    How did Jason Baldwin transition from being a CTO to a Realtime CG Supervisor?
    What technologies does Jason Baldwin specialize in for real-time CG?
    Can you provide examples of Jason Baldwin's work in VR and photorealism?
    What challenges has Jason Baldwin faced in his role at Sony Pictures Imageworks?
    Jason Baldwin
    Jason Baldwin, photo 1
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    Location

    Vancouver, British Columbia, Canada