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Gilles Fleury
Senior Technical Director, Art at Ubisoft Shanghai
Gilles Fleury is a seasoned professional with a background in Computer Graphics and Digital Imaging.
With specialties in Substance Designer, Substance Painter, and Texturing, he excels in creating classical and procedural textures and materials along with PBR, CG, and real-time Shaders and Materials.
Experienced in material capture/scanning, photogrammetry, production pipeline creation, real-time rendering, real-time FX, environment creation, and compositing.
Additionally, Gilles has skills in algorithm design, team management, optimization, and seeking new graphic tricks.
He pursued his education in Computer Graphics at Aries Clermont-Ferrand, UNIVERSITE D'AUVERGNE, and at a High School Scientist Level.
Gilles has held significant positions including Senior Technical Director, Art at Ubisoft, Texturing Teacher at Université d'Auvergne IUT du Puy en Velay, and Lead Technical Artist / Technical Art Director at Allegorithmic.
His expertise and experience make him a valuable asset in the fields of computer graphics, texturing, and technical art.