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    Davide Rossetti

    Software Engineer at NVIDIA

    Davide Rossetti is a Principal Software Engineer at NVIDIA, based in Santa Clara, California.1 He has been with NVIDIA since June 2013, initially as a Software Engineer and was promoted to Principal Software Engineer in June 2023.1

    Rossetti has extensive experience in high-performance computing and software development. His areas of expertise include:

    • Network interconnect optimization for GPUs
    • Operating system development, particularly Linux kernel device drivers
    • High-performance computing and parallel programming
    • Networking interconnects hardware/software design
    • Development of application-level libraries for communications and numerical computations
    • Processor architecture design and optimization
    • Computer graphics and multi-threaded programming

    Prior to joining NVIDIA, Rossetti worked as a researcher at INFN (National Institute of Nuclear Physics) for nearly 15 years, from March 1998 to December 2012.1

    Rossetti holds a degree from the Università degli Studi di Roma 'La Sapienza', which he completed with honors (110/110 cum laude) between 1989 and 1995.1

    He has contributed to several patents and publications in the field of GPU computing and high-performance networking. One notable patent is for "GPU remote communication with triggered operations," which describes methods for efficient data transmission between GPUs over computer networks.2

    Highlights

    Mar 2 · osti.gov
    GPU remote communication with triggered operations - OSTI.GOV
    ‪davide rossetti‬ - ‪Google Scholar‬
    Author: Davide Rossetti | NVIDIA Technical Blog
    Author: Davide Rossetti | NVIDIA Technical Blog

    Related Questions

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    Location

    Redwood City, California, United States