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    Dan Thomas

    Content Game Designer at Niantic, Inc.

    Dan Thomas is a versatile professional with a background in Game and Interactive Media Design, having studied Bachelor of Science (B.S.) at Champlain College.

    Throughout his career, Dan has held various roles in the gaming industry, showcasing his expertise and skills in game design, content creation, quality assurance, and more.

    He is currently serving as a Content Game Designer at Niantic, Inc., where he contributes to creating engaging game content for players worldwide.

    Prior to his current role, Dan has gained valuable experience working as a Game Designer at MZ and also as an Associate Game Designer at the same organization.

    His career history includes positions such as Graphics Lead Tester at Vicarious Visions, Game Design Instructor at Einstein's Workshop, and Game Designer at Two Brothers Games, illustrating his diverse skill set and knowledge within the gaming field.

    Dan has also undertaken internship roles, including Level Design Intern at Emergent Media Center and Quality Assurance Intern at Minority Media Inc., demonstrating his commitment to learning and growing in the industry.

    His early career roles as a Brick Specialist at LEGO Group and Quality Assurance Tester at gametheory highlight his adaptability and experience in various facets of the gaming and interactive media sector.

    Dan Thomas
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    Location

    San Francisco Bay Area