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    Andrew Dotsenko

    Senior Game Designer at Sumo Digital Ltd

    Andrew Dotsenko is a Senior Game Designer at Sumo Digital Ltd, where he has been employed since December 2017. With over 20 years of experience in the game design industry, Dotsenko has specialized in various aspects of game development, including character traversal, user experience (UX) design, and accessibility features for complex game systems.13

    Professional Background

    • Current Role: Senior Game Designer at Sumo Digital

      • Focused on designing character controls and complex UX architectures for online multiplayer games.
      • Worked on notable projects, including Sackboy: A Big Adventure, which won multiple BAFTA awards. He was responsible for significant features such as the World Map and multiplayer flow adaptations.12
    • Previous Experience:

      • Ubisoft Kyiv: Contributed to major titles like Watch Dogs and Far Cry, focusing on PC-specific features and user experience.1
      • Arkadium: Designed games for Microsoft Game Studios, enhancing their portfolio with popular titles like Microsoft Sudoku.1
      • N-Game Studios: Served as the primary designer, managing various projects simultaneously.1

    Education

    • Bachelor of Fine Arts in Graphic Design and Advertising from University "Ukraine".
    • Junior Specialist in Electrical Engineering from Dniprodzerzhinsk Metallurgical College, which provided him with a strong analytical background.1

    Skills and Expertise

    Dotsenko's expertise encompasses:

    • Designing highly complex game systems across multiple platforms (PC, consoles, mobile).
    • Implementing UX principles and accessibility features to enhance player experience.
    • Leading design teams and collaborating across studios to ensure high-quality game functionality.12

    His extensive career reflects a commitment to creating engaging gaming experiences that are both fun and accessible to a broad audience.

    Highlights

    Game Design Framework – Andrii Dotsenko's personal site

    Related Questions

    What are some of the most complex game systems Andrew Dotsenko has designed?
    How did Andrew Dotsenko's work on Sackboy: A Big Adventure contribute to its BAFTA wins?
    What specific UX/UI design challenges did Andrew Dotsenko face in his projects?
    Can you provide examples of Andrew Dotsenko's work on multiplayer features?
    How has Andrew Dotsenko's experience at Ubisoft influenced his design approach at Sumo Digital?
    Andrew Dotsenko
    Andrew Dotsenko, photo 1
    Andrew Dotsenko, photo 2
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    Location

    United Kingdom