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    Austin Bolliger

    3D Generalist / Video Editor

    Professional Background

    Austin Bolliger is a talented and passionate 3D generalist based in Sydney, Australia, who has established himself firmly within the dynamic world of digital arts and gaming. With a deep love for art and video games, Austin has honed his skills across the entire 3D art pipeline, granting him the confidence to work efficiently and effectively with a variety of software tools including Maya, Substance Painter, Zbrush, and Speedtree. His career trajectory showcases not only extensive experience within the realms of character art and animation, but also technical skills in asset implementation, lighting, shading, and particle systems in engines like Unreal Engine 4 (UE4) and Unity.

    Austin's journey in the digital arts landscape began with his education at the Academy of Interactive Entertainment (AIE), where he pursued an Advanced Diploma in Screen & Media, Digital Arts. This academic foundation equipped him with the essential skills and knowledge needed to excel in his profession, allowing him to translate his passion into a successful career.

    As a mid-level 3D generalist, Austin prides himself on his adaptability and eagerness to take on new challenges. He is known for developing assets in an efficient manner, rapidly iterating to refine his ideas, and closely collaborating with concept artists to ensure that the creative vision is successfully brought to life. His deep passion for the projects he undertakes drives him to continuously push his skills further, making him an invaluable asset to any project or team.

    Education and Achievements

    Austin Bolliger studied at the Academy of Interactive Entertainment (AIE), where he completed an Advanced Diploma in Screen & Media, Digital Arts. This educational background laid the groundwork for his artistic and technical abilities, enabling him to thrive in various roles within the competitive field of 3D art and animation.

    Throughout his career, Austin has taken on numerous roles that highlight his diverse range of skills and interests within the 3D art space. He began his professional journey as a Junior 3D Artist at Mode Games, where he gained foundational experience that would serve as a launching pad for his future endeavors. Following this role, Austin worked at StoreLab ™ as a 3D Generalist and further developed his craft at Start VR, where he held the position of 3D Generalist / UE4 Artist.

    During his time at Spectre Studios, Austin demonstrated his technical acuity as both a 3D Generalist and a Technical Animator. His ability to merge artistry with technology enabled him to contribute significantly to virtual production and design projects.

    Austin has also made a meaningful impact in the realm of content creation as a Producer and Video Editor at SkillUp, showcasing his versatility and not just limiting his creative flair to 3D modeling but also expanding into video production.

    Achievements

    Austin's achievements span across both his roles and the various projects he has been involved in. He has garnered recognition for his exceptional skills in creating character art and animation, developing intricate characters and engaging visuals that resonate with audiences. Furthermore, his work on hard surface modelling and texturing for weapons, armor, and props has added depth and excitement to numerous gaming experiences.

    One of Austin's standout abilities is his proficiency in environment art and foliage creation, particularly using Speedtree, which is essential for creating immersive and vibrant game worlds. This expertise in environmental design complements his abilities in low poly and toon art styles, demonstrating his versatility as an artist.

    Austin enjoys collaborating with other seasoned artists and working as part of a cohesive team, where ideas can be nurtured into fully realized projects. His commitment to learning and growing within his craft is not only beneficial for his personal development but also greatly enriches the experiences of his colleagues and collaborators.

    With a focus on pushing creative boundaries and continuously improving, Austin Bolliger has proven to be a highly skilled 3D generalist with a unique blend of artistic and technical abilities, setting the stage for future success in the gaming and animation industries.

    Related Questions

    How did Austin Bolliger develop his expertise in character art and animation?
    What projects has Austin Bolliger worked on that showcase his skills in hard surface modeling?
    In what ways does Austin Bolliger collaborate with concept artists to realize creative visions?
    What techniques does Austin Bolliger use to enhance his skills in environment art and foliage creation?
    How has Austin's education at the Academy of Interactive Entertainment influenced his career as a 3D generalist?
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    Location

    Greater Sydney Area