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Arthur Kwun

Staff Mechanical Engineer at PlayStation
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Arthur Kwun is a highly accomplished mechanical engineer with extensive experience in the entire product development spectrum. Having studied Mechanical Engineering at the University of California, Berkeley, he has gathered diverse experience in R&D, product architecture and layout, design validation, prototyping, and manufacturing processes.

He boasts extensive knowledge of various manufacturing processes, including plastic injection molding, machining, sheet metal, forging, casting, PCB & FPCB, and rapid prototyping. Arthur Kwun is also proficient in efficiently collaborating with cross-functional teams, including industrial design, electrical, mechanical, and QA.

Arthur Kwun has worked at various organizations, including PlayStation, GoPro, Speck Design, and KLA-Tencor. His role at PlayStation as a Staff Mechanical Engineer involved ramping products for production, post-MP sustaining efforts, and ensuring high product reliability. His experience as a Sr. Mechanical Engineer at GoPro enabled him to develop mechanical architectures for several camera models.

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