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Vincent Vergonjeanne
Founder and CEO at Lucky Duck Games. Passionate about creating amazing experiences with talented people.
Vincent Vergonjeanne is the Founder and CEO of Lucky Duck Games, an international board game publisher known for its innovative Digital Hybrid Board Games. Established in 2016, Lucky Duck Games has gained recognition for popular titles such as Chronicles of Crime, Destinies, and It's a Wonderful World .134 Under Vergonjeanne's leadership, the company has expanded significantly, selling over three million games worldwide and establishing a presence in various markets including France, Italy, the UK, and the US .4
Professional Background
Before founding Lucky Duck Games, Vergonjeanne was the CEO of EVERYDAYiPLAY, a game studio in Krakow that produced award-winning titles like Vikings Gone Wild .35 He has also held significant roles at companies such as Microsoft, Kobojo, and Viva La Mobile, contributing to his extensive experience in the gaming industry .35 His educational background includes a Master's degree in Artificial Intelligence from EPITA: Ecole d'Ingénieurs en Informatique .3
Contributions to the Industry
Vergonjeanne is recognized not only for his entrepreneurial ventures but also for his role as a speaker at various industry events. He has been involved in multiple aspects of game development and publishing, focusing on creating engaging experiences through both physical and digital components .134 His vision for Lucky Duck Games emphasizes collaboration with talented individuals and fostering a culture of innovation within the gaming community .24
Recent Developments
In 2024, Lucky Duck Games was acquired by Goliath, a family-owned publisher. Vergonjeanne noted that this acquisition would enhance their ability to invest in new strategy games while leveraging Goliath's global distribution network .6 This partnership is expected to further strengthen Lucky Duck's position in the board game industry.
Overall, Vincent Vergonjeanne's leadership at Lucky Duck Games has significantly impacted the board gaming landscape, particularly through the integration of digital elements into traditional gameplay.