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Travis Kirton
CEO at Flow
Professional Background
Travis Kirton is a multifaceted artist, researcher, and interaction designer who has dedicated his career to the realms of interactive installations and creative applications. His profound expertise in interactive environments has enabled him to stand at the forefront of the interactive design space, making meaningful contributions that resonate within the community and among diverse audiences. As a partner at Slant Design + Marketing, Travis has successfully raised over $1,500,000, which has fueled the experimental development of various interactive projects that challenge conventional thinking and push the limits of technology and art.
In addition to his role at Slant, Travis is the Principal at Logic&Form, an interaction design studio that emerged from the experimental work carried out at Slant. This venture showcases his commitment to innovation and experimentation, further solidifying his position as a thought leader in interaction design. His work encompasses diverse areas including game design, virtual reality (VR) and mixed reality (MR) environments, and ubiquitous computing, which are integral components of today’s digital landscape.
Education and Achievements
Travis holds a Master of Arts in Interface Culture from the prestigious University of Art and Industrial Design Linz in Austria, where he honed his skills in interactive environments and artistic innovation. His academic journey also includes a Bachelor of Science in Interactive Arts/Interaction Design from Simon Fraser University, laying a strong foundation for his prolific career in interactive design.
Beyond his educational credentials, Travis has amassed a wealth of experience across various influential roles. He has contributed as a CEO at Flow, showcasing his leadership capabilities and innovative mindset. His professional journey also includes positions as a Senior Creative Engineer and Partner at Slant Inc., demonstrating his dedication to fostering creative solutions in design and marketing.
Throughout his career, Travis has imparted his knowledge and expertise to the next generation of creatives as a Sessional Instructor at the Alberta College of Art + Design. His experience as an Artist in Residence at both Alberta College of Art + Design and The Banff Centre reflects his commitment to the arts community and the collaborative spirit of research and innovation.
Achievements
Travis’s portfolio is replete with notable achievements that underline his proficiency in the field of interaction design. He has garnered recognition not only for his technical skills but also for his artistic vision. His work has been showcased in various capacities, from being a Media Artist and Researcher to an Interaction Designer at renowned institutions such as Ars Electronica Futurelab. This role allowed Travis to explore the intersection of art and technology, further enriching his understanding of the user experience.
As a Creative Researcher at the University of Calgary, Travis engaged in transformative projects that integrated artistic expression with cutting-edge research, breaking barriers and paving the way for new methodologies in interaction design. His experience as a Designer, Developer, and Production specialist at Tangible Interaction showcases his versatility and ability to adapt within an evolving industry.
In addition to his academic and professional pursuits, Travis has actively participated in numerous collaborative artistic projects; his role as an Artist at Over the Game embodying this multidimensional approach to art. Each venture has been a stepping stone in reaffirming his commitment to creating interactive experiences that engage and inspire audiences.
Through his extensive background, Travis Kirton has established himself as a prominent figure in the field of interaction design, blending artistry and technology to create immersive experiences. His dedication to research and innovative projects not only reflects his commitment to advancing the discipline but also his passion for storytelling through interactive media.