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Tom Goodchild
Independent Developer and Design Consultant
Tom Goodchild is an industry veteran with over a decade of experience as a lead game designer. He possesses strong abstraction skills, excellent communication abilities, and a knack for detailed documentation. Tom has a rich background in various facets of game design including full GDD design, team leadership, social game design, MMO design, A.I. system design, racetrack design, level design, and vehicle handling. Apart from practical expertise, he is deeply engrossed in game design theory and research and has showcased his knowledge through lectures. Tom is proficient in commonly used art and modeling software and holds a significant understanding of hardware technology and 3D graphics programming.