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Timothy Wilson
Senior Graphics Software Engineer at SANZARU
Timothy Wilson is a highly experienced individual with over 20 years in the software development industry. His expertise spans across various programming languages including C, C++, Java, JavaScript, Assembly, Python, HTML, and SQL.
Timothy is a multi-talented game developer adept in Direct3D, modeling, shaders, textures, game design, networking, databases, and artist tools. He is well-versed in web development both on the front and back end.
In addition to his technical skills, Timothy has a background in Digital Content Creation (DCC) tools such as Houdini, 3ds Max, Photoshop, Painter, and Mudbox. He is also familiar with agile methodologies like Scrum and tools like Jira.
Outside of the tech world, Timothy has a diverse range of interests and skills including electronics, private pilot experience, scuba diving, and pottery.
Timothy's academic journey includes studying at Oregon State University and pursuing Public Relations at Algonquin College Of Applied Arts And Technology.
Throughout his career, Timothy has held significant positions at esteemed organizations including SANZARU, Apple, Artech Information Systems, Baobab Studios, Rockstar Games, CCP, Electronic Arts, Trident Microsystems, PowerTV, Macromedia, and Dark Oak Software.