Timothy Graupmann
Timothy Graupmann
Timothy Graupmann is an accomplished and experienced Unity Engineer, specializing in frontend and backend development, editor extensions, 3D, networking, mobile devices, and console gaming. He has a Bachelor's degree from the University of Washington in Computing and Software Systems, System Analysis and an Associates degree from Everett Community College in Computer Science.
Timothy has a rich work history that includes serving as the lead software engineer in Partnerships at Razer, as well as being the CEO/Cofounder of TAGENIGMA LLC, a former Android Engine Developer at OUYA, Inc., and an independent contractor at OUYA, Inc. Additionally, he has worked as a Unity3D Engineer at Kabam, Inc and an independent contractor at IGT. Before that, he has also worked as a SDET at InfoSpace, Inc and as a Graphic Designer at Genespan. Timothy has also published assets on the Unity Asset Store and has worked as a Beta Tester at Mindsurge Entertainment.
With his wide range of expertise and experience, Timothy is a valuable asset to any team. His primary skills include Unity3D, UE4, extensions, native plugins, Android plugins, Android, iOS, C#, C++, JavaScript, MySQL, MSSQL, PHP, HTML5.