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    Timothy Graupmann

    Lead Software Engineer in Partnerships at Razer

    Timothy Graupmann is the Lead Software Engineer in Partnerships at Razer, where he focuses on developing software related to Chroma RGB, Cortex, Gold, and THX. His expertise includes programming in C, C++, C#, and working with game engines such as Unity and Unreal Engine 4 (UE4) for plugin development on PC and Xbox platforms.124

    In addition to his role at Razer, Timothy is also noted for his work as the CEO and co-founder of TAGENIGMA, a company that further showcases his leadership and technical skills in software engineering. His educational background includes studies at the University of Washington, and he is recognized as an avid Unity engineer with a strong emphasis on both frontend and backend development, as well as networking and 3D applications.1

    Timothy is active on platforms like GitHub, where he shares his projects, and Twitter, where he engages with the tech community.23

    Related Questions

    What projects has Timothy Graupmann worked on at Razer?
    How did Timothy Graupmann transition from Unity to Razer?
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    Timothy Graupmann
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    Location

    Monroe, Washington, United States