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Thomas Olson
Education, Game Development, and Consultation
Thomas Olson brings over 19 years of game development experience to the table, showcasing expertise in ground-floor design and art direction leadership of a top-ranking mobile game franchise with millions of downloads and significant revenue.
A skilled collaborator, Thomas excels at fostering communication and consensus across diverse teams, driving player-focused creativity, and maintaining high production standards. He is known for delivering excellence with a focus on quality and sustainability.
His project leadership includes managing budgets, international production schedules, art direction, accommodating changes, maximizing resources, mentoring talent, and successfully delivering projects under tight timelines and budgets.
With a strong educational background, including a Master of Fine Arts in Game Design, Thomas has also held various roles in esteemed organizations such as Assistant Professor Game Art at Laguna College of Art and Design, and positions in well-known game development studios like Insomniac Games and Backflip Studios.
Thomas's strengths lie in requirements elicitation, team collaboration, cross-disciplinary communication, creative problem-solving, agile development, storytelling, mentoring artists, and digital sculpting and modeling for real-time use.
His diverse experience spans across different roles including Lead Artist, Project Art Director, Character Artist, and Environment Artist, making him a versatile professional in the game development industry.