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    Taylor Libonati

    Creative Gameplay Engineer

    Taylor Libonati is a dynamic individual with a diverse background in programming, creative leadership, and entrepreneurship, specializing in game design.

    With a Bachelor of Computer Science (BCS) in Visual and Game Programming from The Art Institutes, Taylor has honed expertise in bringing imaginative worlds to life through games.

    As a professional game designer, Taylor has contributed to various released titles, interactive installations, and cutting-edge technologies, showcasing exceptional skills in prototyping, creative ideation, and stakeholder communication.

    Having worked with both small and large companies, Taylor's experience also extends to founding and managing successful startups, demonstrating a keen entrepreneurial spirit.

    Passionate about fostering healthy ethics and community growth within the gaming industry, Taylor aims to challenge conventional gaming norms and deliver engaging and meaningful experiences that inspire players.

    Taylor's professional journey includes roles like Senior Unity Gameplay Developer at Easy Games, Founder/Game Developer at Spirit Boost Games, Client Engineer at The Pokémon Company International, Lead XR Developer at The Wild, Interactive Developer at The Wild, and Founder/Game Developer at Shadow Vision.

    Additionally, Taylor has contributed as Gameplay and Software Engineer at Giant Astronaut and as a Game Programmer at Deep Sky Studios, showcasing a versatile skill set across various game development positions.

    Eager to connect with new individuals, Taylor is open to engaging conversations and collaborations across diverse topics.

    Taylor Libonati
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    Location

    Portland, Oregon, United States