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    Steve Vermeulen

    Staff Software Engineer / Tech Lead Manager

    Steve Vermeulen is a game development and software architecture specialist known for creating the popular dependency injection framework Zenject for Unity and expertise in ECS/DOD style systems.

    Currently self-employed, Steve is focused on developing tools for game development. Previously, he contributed to Niantic's AR game platform based on the technology behind Pokemon Go, worked on a general-purpose IDE for non-programmers at Modest Tree, and created games for Ubisoft and HB Studios.

    Steve Vermeulen obtained a Bachelor of Science (Honours) in Computer Science and a Bachelor of Science (3-year) in Mathematics from the University of Saskatchewan.

    With a rich professional background, Steve has held roles such as Staff Software Engineer/Tech Lead Manager at Niantic, Inc., Chief Technology Officer at Modest Tree Media Inc, programmer at Ubisoft, Atlantis Systems Eduplus, and HB Studios, as well as various programming positions at organizations like SED Systems, zu.com communications, and University of Saskatchewan.

    An active contributor to the open-source community, Steve's projects can be found on his GitHub profile: https://github.com/svermeulen

    Steve Vermeulen
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    Location

    Bellevue, Washington, United States