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Simon Vendette
Vice President Games at Magmic - Mobile Pioneer
Professional Background
Simon Vendette is an esteemed professional in the mobile game industry, bringing over 15 years of invaluable experience, creativity, and leadership to the field. He has played a pivotal role in the creation and success of various acclaimed mobile games and has also contributed significantly to shaping the future of mobile game design and marketing strategies. As a Lead Game/Level Designer, Simon proudly pioneered the first of the "Modern Combat" series—a First-Person Shooter (FPS) game that saw extraordinary success, ranking as the #1 grossing game in over 75 countries for several months and continuously remaining in the top 50 games for over a year. This title spawned multiple high-grossing sequels, affirming his unique vision and skill in game development.
As a Creative Director, his brilliance shined through leading top-grossing freemium games such as "UNO & Friends," which boasts over 100 million downloads, alongside other popular titles including "Dungeon Hunter 3," "Asphalt 6," "Phase 10," "Scattergories," and "Skip-Bo." His ability to harness creative ideas and transform them into engaging and monetarily successful products sets him apart in the highly competitive gaming landscape.
Education and Achievements
Simon Vendette's academic contributions extend beyond his gaming expertise; he has also served as a part-time professor at Carleton University, nurturing and teaching the next generation of game designers. His immersive teaching approach not only imparts technical skills but fosters creativity and innovation within his students—a testament to his commitment to education in the gaming field.
In addition to shaping new talent, Simon has co-created and designed popular titles like "Bubble Bash," which has garnered over $18 million in cumulative revenue. Over his vibrant career, Simon has designed approximately 30 released games, including iconic titles like "Prince of Persia" for mobile platforms and the beloved "Catz." His adeptness in game design is reinforced by his comprehensive experience in product evaluation, launch strategies, data analysis, and competitor benchmarking, ensuring successful game evolution and adaptation in an ever-changing industry.
Achievements
With a rich portfolio showing his comprehensive skills, Simon Vendette excels in team management and game documentation. His leadership extends to conducting workshops in game design and product marketing, equipping teams with the necessary tools for successful game launches. Beyond his in-house contributions, Simon has been a speaker at numerous esteemed industry events, presenting at locations like Pocket Gamer Connects in London, DevCom in Cologne, and various universities including ISART Montreal, Ottawa University, Concordia University, and Inter-Dec College. His workshops and presentations focus on imparting knowledge and sharing insights that inspire both industry professionals and budding game designers.
Currently, Simon serves as the Vice President of Games at Magmic, where he continues to influence the direction of game design and marketing strategies. His previous roles as Director of Freemium Game Design & Product at Magmic and Director of Freemium Game Design at Gameloft showcase his progressive career in the upper echelons of mobile game development.
Simon Vendette continues to leave an unwavering mark on the mobile game industry, inspiring peers and emerging talents alike with his imaginative designs and strategic acumen.