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Sean Dunn
Chief Architect at Wave
Sean Dunn is a seasoned software engineer and manager with a strong expertise in various fields such as audio DSP, media streaming, visual effects, VR, creative tools, and multiplayer games.
His passion lies in tackling complex challenges and enhancing the aesthetic appeal of mathematical concepts through programming.
Proficient in languages like C++, C#, Lua, JavaScript, and Python, Sean predominantly works on Windows and Linux platforms.
Aside from his technical pursuits, he delves into interests like music composition, artificial life, machine learning, and Raspberry Pi projects.
Sean Dunn is currently part of Wave, a pioneering company shaping the landscape of virtual entertainment, where he plays a crucial role in crafting innovative solutions.
Having studied Computer Science, Computer Graphics, and Music Composition at Worcester Polytechnic Institute, Sean Dunn possesses a robust educational background that complements his professional journey.
Throughout his career, Sean has held key positions in renowned organizations, including Chief Architect and CTO at Wave, Senior roles at BattleCry Studios/Zenimax, KingsIsle Entertainment, Spacetime Studios, Inc., as well as roles at Microsoft Live Labs, NCSoft, Troublemaker Studios, and Digital Anvil.