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Scott Holman
Software Development Engineer
Professional Background
Scott Holman is a highly skilled Computer Software Professional with extensive expertise in the realms of real-time rendering environments and game development. He has a rich background in mobile software APIs and has dedicated significant efforts to creating innovative software tools while fostering developer relations. Recently, his focus has pivoted towards the exciting fields of Augmented Reality (AR) and Virtual Reality (VR), where he applies his comprehensive knowledge to create immersive experiences for users.
In his capacity as a Software Engineer at Magnopus, Scott leverages his robust understanding of various programming languages including C, C++, C#, Java, and Objective-C. His ability to work with a broad range of programming tools—including Visual Studio, XCode, MonoDevelop, and Android Studio—illustrates his versatile technical skill set. Throughout his career, he has also gained considerable experience with source control systems such as GitHub, Perforce, and Subversion, ensuring efficient collaboration and version management in complex projects.
Scott’s hands-on experience in developing prototype games encompasses multiple game engines, notably UDK, Unity, Creation Kit, and Source Engine. His academic and practical knowledge in managing production pipelines covers all phases from pre-production—where he excels in concept art and storyboarding—to post-production, focusing on implementation and rigorous testing to ensure high-quality deliverables.
With a keen interest in the artistic aspects of game development, Scott is proficient in a variety of art programs such as Zbrush, Maya, 3ds Max, Adobe Suite, Mari, and Topogun. This blend of technical prowess and artistic sensibility makes him a well-rounded professional capable of bridging the gap between design and functionality in digital simulations and games.
Education and Achievements
Scott began cultivating his foundational skills at Urbana High School, where he developed a passion for technology and its applications in creative fields. He further honed his expertise through higher education, earning a Bachelor of Science (B.S.) degree in Digital Simulation and Entertainment from the University of Baltimore with an impressive GPA of 3.5. This academic achievement is a testament to his dedication and aptitude in his field.
Prior to achieving his bachelor’s degree, Scott also earned an Associate of Arts (A.A.) degree in Computer Gaming and Simulation from Montgomery College, where he gained critical insights and practical experience in game development techniques. Scott’s educational background has equipped him with a comprehensive understanding of both technical and creative aspects of game design.
Achievements
Among his many notable achievements, Scott has successfully created numerous prototype games that highlight his command of various game development platforms. His understanding of the entire production pipeline—from initial concept to final testing—shows his commitment to producing polished and engaging user experiences.
Scott’s focus on Augmented and Virtual Reality experiences speaks volumes about his forward-thinking approach in the technology sector, allowing him to take advantage of cutting-edge developments in the gaming industry. His contributions to Magnopus place him at the forefront of innovative technology, where he continues to explore the possibilities of real-time rendering and interactive entertainment.