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    Ryan Green

    Co-Founder / Developer / Artist at Numinous Games

    Professional Background

    Ryan Green is a highly accomplished interactive creative director, videogame designer, programmer, and 3D artist with a remarkable ability to fuse technical expertise with creative vision. With over 18 years of extensive experience in software development, he has established himself at the forefront of the gaming industry, notably for his integral role in the BAFTA Award-winning videogame, That Dragon, Cancer. This poignant and interactive narrative experience showcases his dedication to creating meaningful storytelling through gameplay.

    In his career, Ryan has gained a wealth of programming knowledge and skills in various high-level languages, including C#, JavaScript, ActionScript, PHP, Cold Fusion, and SQL. As a senior programmer, he has demonstrated incomparable versatility and a proactive approach to software development, allowing him to tackle various projects ranging from complex Electronic Health Records to captivating 3D mobile games. His dual expertise allows him to seamlessly transition between technical and creative roles, making him a valuable asset in any project.

    As a co-founder, developer, and artist at Numinous Games, Ryan has helped to shape the studio's ethos of delivering groundbreaking interactive experiences. His previous work as a developer and owner at Media Green laid the foundation for his technical acumen, while his time at Soma Games and DaVita as a senior developer and architect further honed his skills in technical systems and user interface design.

    Education and Achievements

    Although specific educational details are not provided, Ryan's impressive body of work in the interactive media space speaks volumes about his informal education and self-training in both programming and creative direction. His achievements in the industry have included the development of award-winning titles and notable contributions to various multimedia projects. With a particular focus on Unity3D and Blender technologies, he has been recognized for his ability to create engaging and unforgettable user experiences that resonate with players and audiences alike.

    Ryan's commitment to innovation and excellence has positioned him as a leader in the field, contributing to the evolution of narrative-driven games that bridge the world of entertainment with impactful storytelling. His passion for user experience and thoughtfully designed interfaces ensures that his projects are not only visually stunning but also intuitively functional.

    Achievements

    • Co-creator of the BAFTA Award-winning videogame, That Dragon, Cancer, which has been celebrated for its unique approach to interactive storytelling.
    • Over 18 years of experience in software development, showcasing a robust skill set across multiple programming languages and platforms.
    • A foundational role at Numinous Games, where he continues to push the boundaries of interactivity in gaming.
    • Expertise in designing user experiences that prioritize player engagement and satisfaction, underlining his belief in the importance of well-constructed interfaces.
    • Proven success in both corporate software development and creative game projects, allowing for a comprehensive understanding of the requirements for delivering significant interactive experiences.

    Ryan Green's career exemplifies a rare blend of technical knowledge and nuanced creativity, making him an influential figure in the realms of videogame design and interactive narratives. His ongoing dedication to crafting compelling user experiences continues to shape the future of gaming and interactive storytelling.

    Related Questions

    How did Ryan Green develop his passion for creating meaningful interactive narrative experiences?
    What unique insights did Ryan Green gain from co-founding Numinous Games?
    How has Ryan Green's extensive experience in software development contributed to the success of projects like *That Dragon, Cancer*?
    What are some of the key programming languages that Ryan Green utilizes in his work, and how do they enhance his projects?
    In what ways does Ryan Green prioritize user experience in his game design and programming endeavors?
    How has Ryan Green's background in both creative and corporate environments shaped his approach to videogame design?
    Ryan Green
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    Location

    Loveland, Colorado, United States