Suggestions
Robin Faury
Software Engineer at Adobe
Professional Background
Robin Faury is a talented engineer renowned for his expertise in image rendering and graphic data processing. He currently plays a pivotal role in the development of Substance3D products at Adobe, where his focus is on creating cutting-edge tools and prototypes that enhance visual experiences. Robin has made significant contributions while developing OpenGL features for both Substance Painter and Substance Designer over a remarkable three-year period. His technical prowess and creativity led him to join the Labs team, where innovative ideas come to life.
One of Robin's notable projects includes his work on integrating Virtual Reality (VR) into Substance Painter, utilizing the new Oculus SDK, referred to as Hybrid Apps. This project was showcased at the prestigious Oculus Connect 5 event, highlighting his commitment to pushing the boundaries of graphic design and interaction technologies. His contributions in this area have not only advanced the state of VR applications in creative software but have also inspired aspiring engineers and developers across the industry.
Education and Achievements
Robin’s educational background is impressive, boasting an engineer's degree in Informatique, specializing in Image Interaction and Virtual Reality from the Université de Technologie de Belfort-Montbéliard. Additionally, Robin has a Diplôme universitaire de technologie in software engineering with a focus on 3D programming from the Institut Universitaire et Technologique du Puy-en-Velay, concentrating on digital imaging. His academic journey provided him with a solid foundation in technical skills and a deep understanding of the intersection between software engineering and immersive technologies.
In conjunction with his engineering pursuits, Robin is also dedicated to fostering the next generation of tech leaders as a GPGPU (General-Purpose computing on Graphics Processing Units) instructor at an engineering school (ISIMA). His role as an educator underscores his passion for spreading knowledge and empowering students to dive into complex subject matter surrounding graphics computing.
Achievements
Over the course of his career, Robin has earned recognition not just for his technical skills, but for his ability to collaborate effectively and contribute to enriching team dynamics. His journey began as a Software Engineer at Allegorithmic, followed by a significant internship at the same company, where he first honed his skills for developing graphics software and innovating visualization solutions. Robin's prior involvement with the Image Science for Interventional Techniques at ISIT – UdA – CNRS gives him a unique perspective on the application of graphical methods in real-world scenarios.
He has also lent his expertise as an Animateur BAFA at Vitacolo, where he facilitated educational activities and creative endeavors, showcasing his versatility beyond just engineering. Robin’s earlier position as a Developer at APRV - Procesys - CEA added further depth to his backend programming skills, all of which inform his current projects and objectives.
Robin's multifaceted professionalism, educational rigor, and hands-on experience make him a well-rounded engineer and educator, capable of cultivating new technologies while inspiring others along the way.