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Pippa Kelmenson
Multidisciplinary Designer | Creative Technologist | Experiential Producer | Masters of Professional Studies from NYU ITP
Pippa Kelmenson is a Brooklyn-based artist, engineer, and creative technologist specializing in integrating strategic design choices into interactive experiences.1 Her work spans multiple disciplines, including technology, design, new media, hospitality, and performance.
Professional Background
Pippa holds a Master's degree in Interactive Telecommunications (ITP) from NYU Tisch School of the Arts.2 She has over 5 years of experience in the field of audiovisual design, focusing on the intersection of art and technology.2
Expertise and Specializations
Pippa's areas of expertise include:
- Sound art and interactive audio experiences
- Accessibility in design
- Physical product development
- Experiential design
- Creative technology
She is known for designing, producing, and building multi-sensory works that balance playfulness with practicality.1
Notable Projects and Achievements
Pippa has worked on several notable projects and events:
- Technical and Screens Producer at The LAB at Rockwell Group
- Involvement in festivals such as Media Art Exploration: The Neuroverse, Warm Up at MoMA PS1, and Northside Media Festival
- Recipient of grants from Tisch and ASCAP
- Producer of installations and performances at Beyond Basel during Miami Art Week 2023, Mana Contemporary, and the Atlantic Center for the Arts1
Invention
Pippa is the inventor of the Bone Conductive Instrument (BCI), which was recognized by Popular Science. The BCI emits sound signals that vibrate the bones, creating a unique audio experience.3
Professional Reputation
Colleagues and mentors have praised Pippa for her:
- Strong organizational and management skills
- Ambitious and innovative ideas
- Collaborative spirit and ability to bring out the best in others
- Quick learning and adaptability
- Multitasking abilities and work ethic1
As a freelance Creative Director, Pippa continues to work on various projects, bridging the gap between artistic objectives and technical skills, while making sound art more accessible to wider audiences.1