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Pedro Dalcin
Lead/Principal Software Engineer with a passion for Game Design. Former Principal Gameplay Engineer @ Crop Circle Games.
Pedro Dalcin is an experienced software engineer specializing in gameplay programming and game design. He has held the position of Principal Gameplay Engineer at Crop Circle Games and is currently a Lead/Principal Software Engineer at Gasket Games Corp. His expertise includes data analysis and programming languages such as C++ and C#.
Dalcin has a notable background in the entertainment industry, with a history of working on various game development projects. He has expressed a strong passion for game design and has previously worked at Square Enix Montréal (now known as Studio Onoma) before his tenure at Crop Circle Games. His professional journey reflects a commitment to evolving within the game development field, as evidenced by his active participation in industry events like the Game Developers Conference (GDC) .1234