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    Patrick Harris

    Development Director at Electronic Arts (EA)

    Professional Background

    Patrick Harris is a seasoned veteran in the gaming industry, bringing over 15 years of experience as a producer and project manager. Currently serving as Development Director II at Maxis Studios, which is a part of Electronic Arts (EA), Patrick has consistently demonstrated his capability to lead diverse teams, delivering compelling game titles that adhere to timelines and budgetary constraints. His extensive background includes working with teams of all sizes and across various cultural contexts, ensuring that projects meet global standards and resonate with players worldwide.

    Throughout his career, Patrick has refined his skills in production and project management, becoming adept in agile software development methodologies. He excels in managing live operations, server infrastructures, and software engineering processes. His expertise also encompasses the specific nuances of Massively Multiplayer Online (MMO) games and Free-To-Play (F2P) models, along with a solid grounding in developing engaging experiences across multiple platforms including PC, Mac, and console systems.

    Education and Achievements

    Patrick Harris pursued his Bachelor’s Degree in Computer Science at the University of Arkansas, where he laid the foundation for his successful career in technology and game development. This solid educational background enables him to approach challenges with a logical mindset, fostering innovation and efficiency in all his projects.

    His notable professional journey has seen Patrick take on numerous roles that have contributed to his rich experience in the industry. He began as QA Manager at Sparkplay Media and has swiftly ascended to prestigious positions in various leading companies in the gaming sector. Some of the key roles Patrick has held include:

    • Assistant Producer II at Maxis Studios - EA: Early on, he honed his production skills, contributing to some of the studio's groundbreaking projects.
    • Producer at Zynga: Here, Patrick played a vital role in delivering hit titles that paved the way for social gaming, actively managing teams and timelines to ensure success.
    • Project Manager at Candid Experiments: His leadership skills shone as he orchestrated the development of innovative gaming concepts from inception to launch.
    • Senior Producer at Hotkey: Patrick managed large teams and played a pivotal role in bringing complex projects to fruition.
    • Producer / QA Manager at Flagship Studios: In this dual role, he combined his production insight with quality assurance to enhance product releases.

    Achievements

    Patrick’s career is marked by a series of substantial achievements that underscore his expertise and versatility in the gaming industry. His ability to balance creativity with strategic oversight has made him a go-to professional for the development and management of successful game titles. He has been instrumental in various projects that have not only launched on time but also generated significant revenue streams for the companies he has worked with. Patrick’s commitment to creating immersive gaming experiences has positively influenced the gameplay for countless players around the globe. His work at Maxis Studios remains a testament to his leadership and visionary approach to game development.

    Related Questions

    How has Patrick Harris leveraged his background in computer science to excel in the gaming industry?
    What key strategies has Patrick Harris implemented to successfully manage large and diverse teams in game development?
    How does Patrick Harris ensure that game titles are delivered on time and within budget while maintaining high quality?
    In what ways has Patrick Harris contributed to the evolution of MMO and F2P games during his career?
    What unique challenges has Patrick Harris faced in his roles at Maxis and other major game studios, and how did he overcome them?
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    Location

    San Francisco Bay Area