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Nicholas Rewkowski
PhD Student (AR/VR/HCI/game dev) at UMD Department of Computer Science
Nicholas Rewkowski is a PhD student specializing in augmented reality (AR), virtual reality (VR), human-computer interaction (HCI), and game development at the University of Maryland's Department of Computer Science. His academic journey includes significant experience in multimodal XR applications and real-time 3D graphics.
Academic Background
- PhD Student: Nicholas pursued his PhD at the University of Maryland from May 2020 to May 2022, focusing on AR, VR, HCI, and game development. He has also completed most of a second master's degree in Computer Science during this time.1
- Previous Education: He earned a master's degree in Computer Science from the University of North Carolina at Chapel Hill in 2020, where he taught a course on VR and game development.1
Professional Experience
- Current Role: As of September 2023, he works as a Software Engineer at Nakamir, where he is involved with HoloLens, AR, and AI technologies.1
- Teaching Experience: He served as a teaching assistant and co-instructor for the "Advances in XR" course at UMD, where he created assignments and conducted lectures related to Unity and Unreal Engine.1
- Research Internships: Nicholas has interned at Adobe, focusing on intelligent documentation of 3D spaces, and has contributed to various research projects related to VR locomotion and surgical training applications for visually impaired users.12
Research Contributions
Nicholas has co-authored several publications in the field of immersive computing. Notable works include:
- Generating Emotive Gaits for Virtual Agents: This research focuses on synthesizing emotionally expressive movements for virtual avatars using autoregression networks.2
- Redirected Walking Techniques: His work involves developing algorithms that enhance user navigation in virtual environments by utilizing visual perception techniques.2
Skills and Interests
Nicholas is proficient in software development for XR applications and has extensive experience with various programming languages and tools used in game development. His interests lie at the intersection of technology and user experience, aiming to create immersive environments that enhance interaction.
For more detailed information about his projects and professional background, Nicholas maintains a personal website at nickvr.me.1