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    Michael Turitzin

    Software Engineer at Figma

    Professional Background

    Michael Turitzin is an accomplished software engineer and entrepreneur with a passion for rendering, graphics, real-time engines, and simulations. His professional career began in 2003 and has spanned an impressive array of roles in both large organizations and startups, allowing him to hone his skills across various facets of computer graphics and software development. With a robust foundation in computer science, gained through rigorous academic training at Stanford University, Michael possesses deep expertise in C++, GPU programming, optimization, and the intricacies of virtual reality (VR) and augmented reality (AR).

    Michael's journey has been marked by significant contributions to various high-profile companies and innovative projects. Notably, he served as a Senior Software Engineer at Google, where he was part of a large team dedicated to advancing web search technologies. His role at Google enabled him to collaborate with talented engineers and contribute to impactful technology that serves millions of users.

    Following his time at Google, Michael co-founded WorkFlowy, a Y-Combinator-backed web application that gained acclaim for its unique approach to task management and note-taking. Under his leadership, WorkFlowy grew into a profitable entity, showcasing his entrepreneurial spirit and ability to drive a successful product from inception to market.

    In the subsequent years, Michael delved deeper into the world of real-time graphics, channeling his creativity towards building innovative tools for VR on custom engines. This recent focus reflects his commitment to pushing the boundaries of what's possible in the realm of graphics and simulation, as he strives to create unparalleled user experiences in immersive environments. Currently, he holds a position as a Software Engineer at Figma, where he continues to contribute to the cutting-edge development of design collaboration tools.

    Education and Achievements

    Michael has a strong academic background, having pursued both his Bachelor's and Master's Degrees in Computer Science at Stanford University. This prestigious institution has provided him with a solid theoretical foundation alongside practical skills necessary for a successful career in software engineering and graphics research. During his time at Stanford, he worked in the Stanford Computer Graphics Lab, where he engaged in graphics research and advanced his understanding of complex rendering techniques.

    The rigorous training combined with hands-on experience in cutting-edge research environments allowed Michael to cultivate a deep understanding of computer graphics theory and practice. His academic contributions and insights have positioned him as a thought leader in the graphics community, as evidenced by the thought-provoking articles he publishes on his personal website, miketuritzin.com.

    Notable Skills and Interests

    Michael's professional interests revolve around rendering technologies and graphics in general, making him an expert in creating visually stunning applications. His hands-on experience with GPU programming has equipped him with the skills necessary to optimize graphics performance, a critical aspect of modern development in VR and AR environments.

    In essence, Michael Turitzin is not just a software engineer; he is a developer who thrives on solving complex technical challenges and embracing ambiguity. His enthusiasm for continuous learning, particularly in graphics and visual technologies, drives him to seek out new knowledge and share it with others in the field. His contributions to the software and graphics landscape are commendable and serve as an inspiration to aspiring engineers and developers alike.

    Highlights

    Apr 2 · twitter

    And this is the simple formula for the AABB of a "canonical" cylinder oriented along the Y axis and centered on the origin.

    As with the capsule, cube, and sphere code, it's always satisfying how simple this gets. The code applies an arbitrary height+radius/rotation/translation. https://t.co/u69RbS94Mc

    And this is the simple formula for the AABB of a "canonical" cylinder oriented along the Y axis and
    Mar 9 · twitter

    In case you missed the launch of Tiny Glade Super Resolution (TGSR) as I did 🤠

    Related Questions

    How did Michael Turitzin's experiences at Stanford University shape his approach to computer graphics?
    What were some of the key challenges Michael faced while developing WorkFlowy, and how did he overcome them?
    Can Michael Turitzin share insights on the evolution of graphics technology since he began his career in 2003?
    What motivates Michael Turitzin's continuous learning in the field of graphics, and how does he keep up with industry advancements?
    How did Michael's experience at Google influence his current projects in real-time graphics and VR?
    Michael Turitzin
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    Location

    San Francisco, California, United States