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    Michael Ranieri

    Research Engineer at Oculus VR

    Michael Ranieri is a Software Engineer with a deep focus on cutting-edge computer graphics research. His work spans various areas including markerless face and body motion capture, light transport, and real-time rendering.

    He pursued a Bachelor's Degree in Film & Computer Science at New York University, maintaining an impressive 3.9 GPA throughout his academic journey.

    With a rich and diverse professional background, Michael has held key roles in renowned organizations. He has served as a Research Engineer at Oculus VR, Chief Technology Officer at Grit Enterprises, Research Scientist at Grit Enterprise, and Junior Research Scientist specializing in Computer Graphics at New York University. Additionally, he has experience as a Teaching Assistant at New York University and has consulted on software development at several law firms and companies.

    Michael Ranieri's extensive career also includes roles as a Visual Effects Supervisor, Visual Effects Artist, Special Effects Technician, and Software Engineer Intern. This varied experience demonstrates his versatility and proficiency across different domains within the technology and entertainment industries.

    His academic foundation in both film and computer science, combined with practical experience in software engineering, computer graphics, and visual effects, has equipped Michael with a unique skill set that blends creativity with technical expertise.

    Michael Ranieri
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    Location

    San Francisco, California