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Michael Czyzewski
Director of Game Design
Professional Background
Michael Czyzewski is a prominent mobile and free-to-play (F2P) specialist well-known within the gaming industry for his expertise in Lifetime Value (LTV) architecture. With a career spanning multiple facets of game design and development, Michael has made significant contributions to both mobile and console gaming. His extensive portfolio includes highly acclaimed mobile games such as 'WWE: Supercard', 'NBA', and 'Kingdom Age', as well as notable console titles like 'Iron Man 2' and 'Captain America'. Additionally, Michael has worked in film, contributing to projects like 'Occupy', currently in post-production.
With a strong foundation in game design, Michael has held various key positions throughout his career. He currently serves as the Director of Game Design at Kooapps, where he drives innovation and creativity in mobile game development. Previously, Michael held the position of Director of Game Design Mobile at 2K, where he was responsible for leading the design team in creating engaging and immersive gaming experiences.
Michael's extensive experience includes working as a Lead Game Designer and Live Ops Director at Cat Daddy Games, where he was responsible for overseeing the game's launch and continuous player engagement. His earlier career featured significant roles at GREE International Entertainment, and Funzio, Inc., where he honed his skills in game design and product development. His diverse background also includes experience in production for the film industry and as a Lead QA Engineer, which provides him with a unique vantage point in understanding both the creative and technical aspects of game development.
Education and Achievements
Michael’s educational journey began at Maine East High School, where he developed a passion for storytelling and creativity. He further pursued this interest by earning two Bachelor of Arts degrees from Lake Forest College, focusing on Creative Writing and Communication and Media Studies. This strong educational background laid the foundation for his successful career in storytelling through interactive media.
Among his notable achievements, Michael has been an integral part of the design teams behind popular titles in both the mobile and console segments. His contributions to 'Snake.io', 'Stacky Bird', and 'War of Nations' demonstrate his proficiency in creating engaging user experiences and his understanding of the mechanics that drive user retention and monetization in free-to-play games. Michael's work is characterized by a keen eye for detail and a deep understanding of player behavior, which allows him to craft designs that resonate with audiences.
Achievements
Michael Czyzewski stands out not just for the breadth of his experience but also for his ability to adapt to the ever-evolving gaming landscape. He has successfully led teams in developing games that have not only achieved commercial success but also garnered positive reviews from players and critics alike. Michael's ability to blend creativity with analytical thinking, especially when it comes to monetization strategies and game engagement, makes him a valuable asset in the gaming industry.
His work on titles like 'Knights and Dragons', 'League of War: Mercenaries', and 'Monster Quest' exemplifies his commitment to enhancing player experience while maximizing long-term player retention. Michael's innovative approach to game design, combined with his strategic mindset regarding F2P mechanics, positions him as a thought leader in mobile game development.
Michael continues to explore new frontiers in gaming, with several upcoming mobile projects on the horizon, further solidifying his reputation as a leading figure in the industry. As he advances in his career, Michael remains dedicated to pushing the boundaries of technology and creativity in game design.