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Michael Auer
Senior UI/UX Designer at Certain Affinity
Professional Background
Michael Auer is a highly skilled Game UX Designer renowned for his dedication to creating accessible user interfaces in the gaming industry. Currently, he contributes his expertise as a Senior UI/UX Designer at Certain Affinity, where he plays a pivotal role in the development of "Halo Infinite," a popular title in the Halo franchise. His passion for gaming and user-centered design has driven him to innovate and excel in his field, ensuring that players have an intuitive and enjoyable experience.
Before establishing himself as a designer, Michael honed his skills as a game programmer, where he was instrumental in shipping two successful titles to the App Store. This unique blend of programming and design experience provides him with a comprehensive perspective on game development, enabling him to bridge the gap between functionality and aesthetic appeal in the gaming ecosystem.
Throughout his career, Michael has held various positions that showcase his growth and adaptability in the industry. He began his journey as an intern at the Indianapolis Museum of Art, gaining valuable insights into design principles and user engagement. He then transitioned to VisionThree, where he further developed his design skills before joining Terminus: Account-Based Marketing. During his time at Terminus, he progressed quickly from Designer to Senior Product Designer, reflecting his commitment to excellence and innovation in product design.
Education and Achievements
Michael holds a Bachelor's degree in Informatics from Indiana University–Purdue University Indianapolis, where he excelled academically, achieving an impressive GPA of 3.9 out of 4. This strong educational foundation in informatics has equipped him with the technical knowledge necessary to thrive in the competitive landscape of game design and development.
At Certain Affinity, Michael's work is characterized by a focus on accessibility within the UI, ensuring that all players, regardless of their abilities, can engage with and enjoy the games. His commitment to inclusivity in gaming design positions him as a thought leader in the industry, advocating for practices that cater to a diverse audience.
Notable Achievements
Michael's career is marked by numerous achievements that highlight his expertise as a designer and a programmer. His work on "Halo Infinite" is a standout accomplishment, placing him at the forefront of one of the gaming industry's most beloved franchises. By innovating user experience within this highly anticipated title, he contributes significantly to the title's success and player reception.
Additionally, his rapid advancement at Terminus showcases his exceptional talent and work ethic. Transitioning from a Designer to a Senior Product Designer in a relatively short period underscores his ability to deliver high-quality design solutions that meet the needs of both the product team and the end-users.
Michael's experience across multiple roles and projects illustrates his versatility and commitment to continual improvement in the realms of game programming and design. As he continues to evolve in his career, his contributions to the gaming industry are sure to inspire future designers and draw attention to the critical importance of user experience in video games.