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    Maxime Carrier

    Studio Design Director, Beenox

    Maxime Carrier is a highly experienced Studio Design Director with a substantial background in game design, level design, UX, UI, audio, and scripting.

    He has over a decade of experience at Beenox / Activision, Quebec, where he leads a team of over 80 developers in various design disciplines.

    Prior to his current role, Maxime served as a Lead Design, Design Director, and Game Director at Sarbakan in Quebec, showcasing his versatility and leadership skills.

    His expertise also extends to level programming, having worked as a Level Programmer at both Beenox and Artificial Mind and Movement (A2M) in Quebec and Montreal respectively.

    Maxime Carrier is also a seasoned educator, having been a course instructor at Cegep Limoilou for the Video Game Design program, teaching courses on game development and level design.

    In addition to his teaching roles, Maxime has shared his knowledge and insights as a speaker at various events including GDC and IGDA Quebec, discussing topics ranging from game prototypes to casual gaming.

    His specializations include management, training, game systems, and solutions, showcasing a well-rounded skill set in the gaming industry.

    Maxime's educational background includes studying AEC in Programming/Analysis at Collège CDI de technologie et des affaires in Quebec, as well as attending Cegep Limoilou.

    Throughout his career, he has held key positions such as Studio Design Director at Beenox, Enseignant at Cegep Limoilou, Directeur de Jeu at Sarbakan, Programmeur d’I.A. at Beenox, and Programmeur de niveau at Artificial Mind & Movement.

    With his wealth of experience and expertise in game design and development, Maxime Carrier continues to make significant contributions to the gaming industry.

    Maxime Carrier
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    Location

    Québec, Quebec, Canada