Suggestions
Matt Augustine
Partner Architect at Microsoft (PlayFab)
Matt Augustine, Partner Architect at Microsoft
Matt Augustine is a Partner Architect at Microsoft, based in Mercer Island, Washington. He has over 20 years of experience in software engineering and architecture, with a focus on game services and cloud technologies.
Professional Experience
-
Partner Architect, Microsoft (July 2019 - Present)
- Led a reliability initiative which introduced a new SLO framework for tracking availability across Microsoft's services
- Presented and recruited support for a simplified public API design
- Collaborated on architectural changes and performance optimizations to enable PlayFab to scale to over 10X traffic since acquisition1
-
Principal Engineering Manager, Microsoft (February 2018 - July 2019)
- Managed four teams (APIs, web portal, SDKs, developer tools) totaling 25 engineers through the critical post-acquisition integration phase of PlayFab
- Oversaw the integration of PlayFab technology with internal Microsoft tools, development processes, and deployment systems1
-
CTO and Co-founder, PlayFab, Inc. (January 2014 - January 2018)
- Responsible for product architecture, technical direction, hiring and management of the engineering team, and development of major portions of the PlayFab codebase
- Led the engineering team in building a successful product with a comprehensive suite of game APIs, SDKs, and a game management web portal
- Represented PlayFab in numerous customer deals and technical due diligence for funding rounds and acquisition by Microsoft1
-
Game Services Architect, Uber Entertainment (June 2011 - January 2014)
- Designed, developed, and operated backend services for player accounts, virtual goods, multiplayer servers, payment integration, and more for free-to-play games on PC and mobile1
-
Principal Software Development Engineer, Microsoft (June 2002 - May 2011)
- Developed web service APIs and SQL database schemas behind the contact lists and sharing permissions for Hotmail and MSN Messenger
- Contributed to projects such as Live Clipboard, Live Mesh, and docs.com while on a concept development team under Ray Ozzie
- Filed and granted numerous patents, including one for the FeedSync algorithm1
Education
- The University of Texas at Austin
- B.A. Plan II Liberal Arts Honors Program, Humanities
- B.S. Electrical Engineering, Computer Engineering1
Highlights
Jan 1 · signalhire.com
Douglas Purdy's email & phone number - Partner Architect at Microsoft