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    Matt Augustine

    Partner Architect at Microsoft (PlayFab)

    Matt Augustine, Partner Architect at Microsoft

    Matt Augustine is a Partner Architect at Microsoft, based in Mercer Island, Washington. He has over 20 years of experience in software engineering and architecture, with a focus on game services and cloud technologies.

    Professional Experience

    • Partner Architect, Microsoft (July 2019 - Present)

      • Led a reliability initiative which introduced a new SLO framework for tracking availability across Microsoft's services
      • Presented and recruited support for a simplified public API design
      • Collaborated on architectural changes and performance optimizations to enable PlayFab to scale to over 10X traffic since acquisition1
    • Principal Engineering Manager, Microsoft (February 2018 - July 2019)

      • Managed four teams (APIs, web portal, SDKs, developer tools) totaling 25 engineers through the critical post-acquisition integration phase of PlayFab
      • Oversaw the integration of PlayFab technology with internal Microsoft tools, development processes, and deployment systems1
    • CTO and Co-founder, PlayFab, Inc. (January 2014 - January 2018)

      • Responsible for product architecture, technical direction, hiring and management of the engineering team, and development of major portions of the PlayFab codebase
      • Led the engineering team in building a successful product with a comprehensive suite of game APIs, SDKs, and a game management web portal
      • Represented PlayFab in numerous customer deals and technical due diligence for funding rounds and acquisition by Microsoft1
    • Game Services Architect, Uber Entertainment (June 2011 - January 2014)

      • Designed, developed, and operated backend services for player accounts, virtual goods, multiplayer servers, payment integration, and more for free-to-play games on PC and mobile1
    • Principal Software Development Engineer, Microsoft (June 2002 - May 2011)

      • Developed web service APIs and SQL database schemas behind the contact lists and sharing permissions for Hotmail and MSN Messenger
      • Contributed to projects such as Live Clipboard, Live Mesh, and docs.com while on a concept development team under Ray Ozzie
      • Filed and granted numerous patents, including one for the FeedSync algorithm1

    Education

    • The University of Texas at Austin
      • B.A. Plan II Liberal Arts Honors Program, Humanities
      • B.S. Electrical Engineering, Computer Engineering1

    Highlights

    Jan 1 · signalhire.com
    Douglas Purdy's email & phone number - Partner Architect at Microsoft

    Related Questions

    What are some of the key projects Matt Augustine has led at Microsoft?
    How did Matt Augustine's role at PlayFab influence his work at Microsoft?
    What is the SLO framework Matt Augustine introduced at Microsoft?
    How did Matt Augustine contribute to the integration of PlayFab with Microsoft?
    What are the major achievements of Matt Augustine in his career?
    Matt Augustine
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    Location

    Mercer Island, Washington, United States