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    Martin Dahlin

    Product Manager, Technical Artist, Mentor - Bridging Tech, Art and Product Vision | ex-Ubisoft, ex-King

    Martin Dahlin is a Technical Product Manager with over 14 years of experience in game development and a specialization in Technical Art for over 8 years, focusing on tools and game art pipelines.

    His expertise includes a wide range of skills such as Programming and Scripting (Python, Lua, JS, JSX, VEX, C#, C++, Batch, Shell, Powershell), Maya tools (PyMEL, MEL, Maya.cmds, OpenMaya/Maya API), Adobe extensions, Hard-surface modelling, Procedural Assets (Houdini), Texturing, Low-poly graphics, Mobile game development, Asset optimization, Technical prototyping, Technical writing, Graphical design, Front-end Web Design, User-Interface design, and Shaders (GLSL, HLSL, CGFX).

    Martin Dahlin has worked in various roles at reputable organizations including Frostbite, Ubisoft Stockholm, Polygonflow, Avalanche Studios, King, Autodesk, Star Stable Entertainment AB, Blackbeard, Polarbit, and Avalanche Studios.

    He has a diverse educational background having studied Game development, 3D graphics, IT-security, and Webdesign at PlaygroundSquad, Uppsala University, and Mid Sweden University respectively.

    Moreover, Martin Dahlin is experienced in mentoring intern and junior Technical Artists and 3D Artists.

    Overall, Martin Dahlin's career spans extensive hands-on experience in game development, product management, technical art, and a variety of programming languages and tools.

    Martin Dahlin
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