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    Martin A.

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    Martin A. has had a lifelong passion for computers and games, starting with a Commodore 64 at age 8 and venturing into programming at 9. By 11, he had set his sights on a career in making computer games. Beginning in 1996 at Funcom Oslo as a programmer, he quickly transitioned to the role of lead programmer, a pattern that defined his professional journey.

    His portfolio boasts games that have collectively sold over 10 million copies. Martin thrives on the crossroads of cutting-edge technology, product innovation, management, and leadership. Collaboration with diverse talents to achieve exceptional results is where he excels.

    Martin A.'s expertise lies in merging deep technical knowledge with project management, effectively leading both creative and technical teams. His adeptness has facilitated the successful implementation of intricate IT systems with millions of lines of code and high complexity.

    Educationally, he pursued studies in Leadership and Organisation at Copenhagen Business College. Throughout his career, he held various roles including CEO & founder at Hoard, Producer at Skyspoc, Self Employed at Mamor, Producer, Technology Manager, Technical Producer at IO Interactive, and Lead Programmer at Funcom Oslo A/S.

    Martin A.
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    Location

    Copenhagen Area, Capital Region, Denmark