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Marcos Borregales
Staff Technical Artist at Niantic, Inc.
Marcos Borregales is a versatile professional with over thirty years of experience in traditional animation and computer-generated graphics.
With a strong background in traditional illustration, Marcos has excelled in various roles such as 3D artist, Animator, CG Supervisor, and Technical Artist.
Specializing in art development and implementation, Marcos is adept at coding and Shader writing in Unity3D, particularly focusing on Memory and Graphical Performance Optimization.
Having worked at reputable companies like Niantic, Inc., Zynga, Ubisoft, Big Huge Games, and Warner Bros. Animation, Marcos has served in roles ranging from Senior Technical Artist to Production Manager and Art Director.
With a rich history of positions such as Senior Artist, CGI Supervisor, Concept Artist, and Model Designer, Marcos's expertise spans across multiple areas in the animation and gaming industry.