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Linus Ljungman
Gameplay Programmer at Massive Entertainment - A Ubisoft Studio
Linus Ljungman is a professional in the gaming industry, with a background in Game Programming and Computer Game Graphics.
He studied Game Programming at The Game Assembly and Kandidatexamen i media, Computer game graphics at University of Skövde.
Linus has gained valuable experience working at various organizations. He is currently a Gameplay Programmer at Massive Entertainment, which is part of the Ubisoft Studio.
Previously, he held the position of Junior Gameplay Programmer at Massive Entertainment. Before that, he worked as a Technical Artist at ICYou AB, as well as a 3D Artist at companies like Ramböll Sverige AB and Dynagraph AB.
Linus also has experience in IT-support from his time at Poolia and worked as a Technical Artist & Animator at Lockpick Entertainment.