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    Lara Kehler

    Design Thinker - Scrum Master - Facilitator - Change Maker

    Lara Kehler is a dedicated and innovative game designer with a passion for creating memorable gaming experiences through engaging puzzle and idle games. Over the past decade, Lara has honed her skills in various capacities across multiple teams and projects, solidifying her presence in the gaming industry. With extensive experience as a designer, artist, and leader, Lara has worked on 13 full game development cycles, including mobile, PC, and web/social projects. Her impressive portfolio includes three successful mobile puzzle games, where she served as the lead designer and vision holder, guiding each project from the initial pitch all the way to launch.

    Lara's design expertise spans numerous facets of game development. She specializes in crafting comprehensive game features, user interfaces (UI), onboarding tools, storytelling elements, player feedback mechanisms, and intricate puzzle mechanics. With a strong focus on player progression and economy, she aligns her designs with key performance indicators (KPIs) to ensure optimal player engagement and satisfaction. Her commitment to excellence is further underscored by her six years of experience in the Free to Play (F2P) space, where she employs data analytics to inform her design decisions aimed at enhancing player retention and monetization. This skill set enables her to contribute significantly to live-operations support, allowing games to evolve and thrive post-launch.

    Lara's educational background reflects her comprehensive approach to game design. She studied Art and Animation for Games at the Art Institute of Burnaby, combined with studies in Structural Engineering and Design at Red River College. Currently, she is pursuing her ICF - ACTP Organizational Coaching credential at The University of British Columbia, showcasing her commitment to personal and professional growth. Additionally, her studies in Studio Arts at Capilano University further enrich her artistic capabilities.

    In addition to her impressive design skills, Lara has taken on pivotal roles in various organizations. She has served as a Scrum Master focusing on UX and UI design at UME Academy, showcasing her leadership qualities and her adeptness in agile methodologies. Her previous positions include Lead Interaction Designer and Scrum Master at Wind Sun Sky Entertainment / Skybound North Entertainment, where she played a key role in guiding project teams toward successful outcomes. As a Senior Designer at East Side Games and a Supervising Artist at both Gnosis Game and Threewave Software Inc., Lara has demonstrated versatility and creativity in crafting engaging gaming experiences. Furthermore, she has contributed to the game development community as a Continuing Studies Instructor at Langara College, sharing her insights and knowledge with aspiring game designers.

    With every project, Lara seeks to inspire creativity, foster team collaboration, and enhance overall morale, elements that are crucial in the fast-paced game industry. Her unique combination of skills as a game designer, artist, and leader positions her as a valuable asset for any game development team. Currently, Lara is exploring freelance and remote opportunities that will allow her to leverage her game design and art skills. She welcomes any inquiries from organizations looking for a passionate professional to contribute to their creative projects.

    Related Questions

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    Lara Kehler
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    Location

    Mission, British Columbia, Canada