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    Kyle Bardiau

    Lead Game Designer

    Kyle Bardiau is an accomplished and versatile game designer with a robust portfolio of contributions to various popular games across different platforms.

    With a primary focus on level design, scripting, puzzle design, systems design, and quest design, Kyle brings a wealth of expertise and skills to the gaming industry.

    His notable contributions include work on titles such as Rainbow Six: Siege, Candy Crush Soda Saga, Tropical Treats, Genies and Gems, Adventures of Pip, Shantae and the Pirates Curse, Adventure Time: Secret of the Nameless Kingdom, and Wonder Momo: Typhoon Blaster, showcasing his diverse range of talents.

    Kyle Bardiau is proficient in a variety of programs essential to game development, including 3DS Max, Maya, Unity, Unreal Engine, and Source Engine, highlighting his technical acumen and adaptability.

    Having pursued a Bachelor of Science in Video Game Programming at the Art Institute of Orange County, Kyle has a solid educational foundation supporting his practical skills and industry experience.

    Throughout his career, Kyle has held key positions at renowned organizations, serving as Lead Game Designer at Ubisoft, Senior Level Designer at King, Game Designer at MobilityWare, Game Designer at Jam City, Lead Level Designer at Tic Toc Games, and Game Designer at WayForward Technologies, further solidifying his reputation as a seasoned professional in the gaming world.

    Kyle Bardiau
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    Location

    Spain