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Kerstin Nye
Industrial + Branding + Game Design
Kerstin Nye, also known as Kerstin Strom, is a versatile industrial designer focusing on the intersection of design, technology, and play.
She is currently pursuing her Master of Fine Arts in Game Design at the University of Wisconsin Stout with a keen interest in gamification and its impact on education.
Kerstin has a rich educational background that includes a Master's Degree in Industrial and Product Design from Purdue University, an MFA in Industrial Design from the University of Notre Dame, and a BFA in Industrial and Product Design from Savannah College of Art and Design, among other academic achievements.
With a varied professional experience, Kerstin has served in roles such as Digital Process Lab Manager and Lecturer at the University of Wisconsin-Stout, along with positions at prestigious organizations like Autodesk.
She has also been actively involved in the design community, holding leadership roles in organizations such as the Industrial Designers Society of America (IDSA) and exhibiting a strong commitment to sustainable design practices.
Kerstin's expertise lies in new design skill sets, creative facilitation, prototyping exploration, and advocating for the future of manufacturing through innovative design solutions.
Her passion for the impact of play on learning reflects in her current focus on gamification within educational contexts.
With a comprehensive background in both traditional and game design, Kerstin is poised to make significant contributions to the evolving field of design and technology.
Kerstin Nye's professional journey is a testament to her dedication to design innovation, sustainability, and the transformative power of creativity.